At Prisms of Reality, I worked as a Unity developer on a large-scale VR education platform for math and science learning, where I was responsible for designing and standardizing the platform’s multimodal interaction grammars across audio, haptics, and visuals. These grammars defined how mathematical and scientific concepts were mapped to perceptual feedback, ensuring consistency, legibility, and coherence across lessons and modules. I also developed the platform’s original localization pipeline and contributed to subtitle and speech technologies, enabling multilingual deployment at scale. In parallel, I served as principal engineer for the “Rate of Change” instructional module, translating abstract concepts into interactive VR experiences used by approximately one million K–12 students.

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Statistical Learning